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	<title>Pixil.info &#187; Illustrator</title>
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	<link>http://pixil.info</link>
	<description>Production workflow podcast</description>
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		<copyright>Copyright &#xA9; Pixil.info 2010 </copyright>
		<managingEditor>eckenruiz@gmail.com (Pixil.info)</managingEditor>
		<webMaster>eckenruiz@gmail.com (Pixil.info)</webMaster>
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		<itunes:keywords>howto, productivity, workflow, design, development, photoshop, web, php, tutorials, reviews</itunes:keywords>
		<itunes:subtitle>The Production Workflow Podcast</itunes:subtitle>
		<itunes:summary>Wersquo;re a group of passionate designers just like you. Wersquo;d like to share our ideas, thoughts, and techniques with you. Check out our tutorials videos on design, development and workflows.</itunes:summary>
		<itunes:author>Pixil.info</itunes:author>
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		<title>Sketch to Vector</title>
		<link>http://pixil.info/tutorials/sketch-to-vector/</link>
		<comments>http://pixil.info/tutorials/sketch-to-vector/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 00:04:48 +0000</pubDate>
		<dc:creator>PixilStaff</dc:creator>
				<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[digital painting]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[jermbo]]></category>
		<category><![CDATA[vector]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=102</guid>
		<description><![CDATA[<div class="ebox jermbo"><h5>Episode 10</h5></div><p>Jermbo shows us some cool techniques to turn a sketch into a vector masterpiece!</p>]]></description>
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		<slash:comments>0</slash:comments>
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<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 10

Watch Video
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Coming up on today's epsiode:
Jermbo shows us some cool techniques to turn a sketch into a vector masterpiece!
I have opened ...</itunes:subtitle>
		<itunes:summary>Episode 10

Watch Video
Play NowStreaming Video
YouTubeiPhone Video


Coming up on today's epsiode:
Jermbo shows us some cool techniques to turn a sketch into a vector masterpiece!
I have opened my sketch in Adobe Illustrator CS4. The very first thing I like to do is lock my original art layer, and give it a name of BG. And now add a new layer and call it base. Generally I like to do 95% of my drawing on one layer but there are times when it is necessary to add more, but I will cross that when I get there.

Make sure that the layer called base is selected, you know this by the blue highlight over the layer.  Grab the direct select tool and then the pen tool. Go down to your foreground and stroke icons and make sure the fill is set to none. You can do that by clicking on the fill box to bring it to the front and the selecting the box with the line through it. Itrsquo;s the third little box. The first one is for a solid color and the second one is for a gradient fill. Now letrsquo;s begin the vectorization! I am going to start at the peace holding hand. And what I am doing is outlining the entire hand not worrying about the details in side.
If you noticed that sometimes I donrsquo;t place the node exactly where I want it, I simply press the space bar while the mouse button is still down and move it where I want it to be. Now I am going into the detail parts. Take a few moments and outline the rest on the guy and add the line detail on the inside.
One trick that I use for the circle eyes and other objects is grab the oval tool in to tool bar or hit the ldquo;Lrdquo; key, the draw the perfect circle. Donrsquo;t forget to save often!
When you think you have everything outlined and all the detail added, turn off the sketch layer. Now turn it back on to see if there is any detail that you might have missed, do this until all the detail is complete.
Filling Process
This part is important. I grabbed all of the outsides of the outlines, leaving the detail lines alone, and gave them a fill. What! This is all out of whack. Donrsquo;t worry because we are going to take a few seconds to place them where we need them.  I want to now go over some hot keys with you. I could send a lot of time selecting an object that I want to move and go to appearance and send back or send front , but that is too time consuming.
Instead I am going to use Control plus the Left Bracket key to send back one level. ( Command left bracket on a Mac. ) I am going to continues hitting that combination until that Item is behind the other item. For example notice the shirt sleeve is above the arm, thatrsquo;s not right, I know I want that all the way in the back, so I am going to hit Control plus Shift plus Left Bracket to send it to back. Just use Command instead of control on a Mac. The Same thing with the ear.
But notice one eye brow is covered up by the hair, sending it back isnrsquo;t the right thing to do so lets send it all the way to the front. The process is the same sending something back or forth, the difference is the bracket key. So we want to sent this one to the front, lets hit Control plus Shift plus Right Bracket key and BOOM! Its on top. Go ahead and pick some base colors you like for the shirt hair skin and necklace spikes .  The blob bruch is coming up.
Blob Brush Features
Now for the Blob brush! I want oto go over a few settings first so double click on the blob brush icon and the options will show up. Since I am using a wacom tablet then this helps the tool be the best it can. I like to keep selected unchecked and selection limits merged also unchecked. They both do exactly what they say.
Fidelity at the lowest number 0.5 allows you to record exactly what movements you make. The higher the number, 20 being the max, the more the computer tried to guess to what you meant. So my number is 2.5, here it copies the right amount of information while fixing the small errors for me. Smoothness does exactly what it says, I like to ke...</itunes:summary>
		<itunes:keywords>Illustrator,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
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		<title>3D in Photoshop</title>
		<link>http://pixil.info/downloads/3d-photoshop/</link>
		<comments>http://pixil.info/downloads/3d-photoshop/#comments</comments>
		<pubDate>Sat, 15 Dec 2007 02:14:15 +0000</pubDate>
		<dc:creator>PixilStaff</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[pedro ruiz]]></category>
		<category><![CDATA[videopixil]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=1</guid>
		<description><![CDATA[<div class="ebox pedro"><h5>Episode 1</h5></div><p>Using 3d objects inside Photoshop and Illustrator. When developing graphics for product, using 3D objects can help position graphics on products more easily and is a huge time saver.</p>]]></description>
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		<slash:comments>4</slash:comments>
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<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 1

Watch Video
Play NowStreaming Video
YouTubeiPhone Video
Tutorial Files
PhotoshopPedro's Tutorial


Coming up on today's epsiode:
Using 3d objects inside Photoshop and Illustrator. When developing graphics for product, using 3D ...</itunes:subtitle>
		<itunes:summary>Episode 1

Watch Video
Play NowStreaming Video
YouTubeiPhone Video
Tutorial Files
PhotoshopPedro's Tutorial


Coming up on today's epsiode:
Using 3d objects inside Photoshop and Illustrator. When developing graphics for product, using 3D objects can help position graphics on products more easily and is a huge time saver. Before we had to take pictures, or make a 3D objects inside illustrator. Photoshop's 3d abilities get around the limitations of illustrator. By allowing you to more quickly visualize objects you rotate in your comp.
3D Objects in Illustrator
In illustrator we'll draw half of the objects path under Effects, 3D, Revolve. We then map the lable. Then copy and past it into photoshop. Now this is great, but if we needed to rotate the object, we have go back into illustrator. Heres where we start to see the cons.

First we can't see what it will look like on the comp. We have to re-render the object each time we move the object around. We even have to re-render if we cancel out.
3D Objects in Photoshop
Photoshops ability to read 3D objects is a huge time saver. To set this object up, we can model in any 3D app. We'll using maya in our example. We can Modify a cylinder and or import an illustrator curve and revolve the surface. A couple things to keep in mind when texturing. First is to not use a small pic to repeat a pattern. Make sure the textures are big enough  to cover your UVs. Second is that material shaders will not export. To make a color make sure the add it to your texture map. Another draw back is that lights do not render correctly. We can export this as an OBJ file. Here we can see the two file it exports.  The .obj and a .mtl fle that has info on the textures. In addition you will also need the 3 textures files this object use for its cap, label and bottle color. Open up in photoshop. We can use the default size. So we get to our 3D tools by double clicking on the layer. The tools open on at the top. We select the rotate and roll tool to orbit around. This doesn't look like the texture was in maya. The light info isn't read properly. We can change the light settings and render mode to something else. The one I found that looked the best is under render mode, shaded illustration. Thats better, but the con to using this render is that it adds a stroke around the object. We can workaround this by cranking up the crease threshold all the way up. Then we can change the line color. If we drop down the the layer options, we can see the textures attached. Something to keep in mind is that we can't add any new  textures, but we can edit. We double click the texture name to open the texture.Inside the label texture we can see that it can handle multiply layers. This make editing so fast and easy. Just save to update any changes that always come up. The file does not overwrite the original file, but imbeds it as a psb file. Plus we can still apply layer styles.So that's working with 3d objects in photoshop and illustrator.</itunes:summary>
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		<itunes:explicit>clean</itunes:explicit>
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