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	<title>Pixil.info &#187; iPhone</title>
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	<link>http://pixil.info</link>
	<description>Production workflow podcast</description>
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		<copyright>Copyright &#xA9; Pixil.info 2010 </copyright>
		<managingEditor>eckenruiz@gmail.com (Pixil.info)</managingEditor>
		<webMaster>eckenruiz@gmail.com (Pixil.info)</webMaster>
		<category>posts</category>
		<ttl>1440</ttl>
		<itunes:keywords>howto, productivity, workflow, design, development, photoshop, web, php, tutorials, reviews</itunes:keywords>
		<itunes:subtitle>The Production Workflow Podcast</itunes:subtitle>
		<itunes:summary>Wersquo;re a group of passionate designers just like you. Wersquo;d like to share our ideas, thoughts, and techniques with you. Check out our tutorials videos on design, development and workflows.</itunes:summary>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:category text="Technology">
	<itunes:category text="Tech News"/>
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<itunes:category text="Arts">
	<itunes:category text="Design"/>
</itunes:category>
<itunes:category text="TV &amp; Film"/>
		<itunes:owner>
			<itunes:name>Pixil.info</itunes:name>
			<itunes:email>eckenruiz@gmail.com</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:image href="http://pixil.info/wp-content/themes/pixil_new/images/podcast.jpg" />
		<image>
			<url>http://pixil.info/wp-content/themes/pixil_new/images/podcast144.jpg</url>
			<title>Pixil.info</title>
			<link>http://pixil.info</link>
			<width>144</width>
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		<item>
		<title>How to Convert Audio Samples for BeatMaker</title>
		<link>http://pixil.info/downloads/how-to-convert-audio-samples-for-beatmaker/</link>
		<comments>http://pixil.info/downloads/how-to-convert-audio-samples-for-beatmaker/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 18:04:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[aiff]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[beatmaker]]></category>
		<category><![CDATA[convert]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[drumkit]]></category>
		<category><![CDATA[ecken]]></category>
		<category><![CDATA[intua]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[load]]></category>
		<category><![CDATA[mp3]]></category>
		<category><![CDATA[noe ruiz]]></category>
		<category><![CDATA[samples]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[wav]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=433</guid>
		<description><![CDATA[<div class="ebox ecken"><h5>Episode 24</h5></div><p>How to create custom drum kits with BeatPort/BeatMaker</p>]]></description>
		<wfw:commentRss>http://pixil.info/downloads/how-to-convert-audio-samples-for-beatmaker/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/433/0/Videopixil-PixilinfoBeatMakerKitSamples866.mov" length="544296848" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 24

Watch Video
Play NowHD Streaming Video
iPhone VideoYouTube
Links
BeatMaker #38; BeatPackiPhone #38; Desktop
Ecken Custom KitCustom BeatMaker Kit


Coming up on today's epsiode:
How to convert your samples to create ...</itunes:subtitle>
		<itunes:summary>Episode 24

Watch Video
Play NowHD Streaming Video
iPhone VideoYouTube
Links
BeatMaker #38; BeatPackiPhone #38; Desktop
Ecken Custom KitCustom BeatMaker Kit


Coming up on today's epsiode:
How to convert your samples to create a custom beat maker kit, resolve some Error's, and make some fresh beats!

The Right Format
So I've been getting tons of questions about getting unknown sample format errors, and It made me question what are the exact specs, so I pulled up their usual manual and found out.


Use can use iTunes or QuickTime to find out what type of format your samples. Make sure to convert them using the following settings. In iTunes goto preferences, under the general tab, click on Important Settings button, Import using, select AIFF or WAV. Now change Automatic Setting to custom, pick 44100 Hz, Stereo, 16bit is okay, and hit done done done, now select your file in your library, right click and select "Create AIFF or WAV". Done!
Alright so now that you know what format you'll need for, all you gotta do is plop them into your custom beatmaker kit, with BeatPack, lets show you how to do that.

	Download BeatPack.
	Ensure same wifi connection for iPhone/iPod Touch and Computer
	Gather your files. Create your icon
	Arrange your kit, save and export.

Alright hope that answers your question MCtubbsta, thats how to make samples and kits for beatmaker. So what did we learn today? AIFF and WAV formats, NO MP3s
Hope you enjoyed the episode. Remember to also check out my custom beat, youtube channel and  thesixtyone page. , be sure to check the site for show notes and details, leave comments and questions on the site, tweet or facebook us. and all the others C Ya next time!</itunes:summary>
		<itunes:keywords>Downloads,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Optimize iPhone Games by Baking Texture Light Maps in Maya 2010</title>
		<link>http://pixil.info/tutorials/optimize-iphone-games-by-baking-texture-light-maps-in-maya-2010/</link>
		<comments>http://pixil.info/tutorials/optimize-iphone-games-by-baking-texture-light-maps-in-maya-2010/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 17:07:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[baking]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[light maps]]></category>
		<category><![CDATA[maya 2010]]></category>
		<category><![CDATA[pedro ruiz]]></category>
		<category><![CDATA[videopixil]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=316</guid>
		<description><![CDATA[<div class="ebox pedro"><h5>Episode 23</h5></div>
<p>Optimize your iPhone games performance by Baking Texture Light Maps using Maya 2010.</p>]]></description>
		<wfw:commentRss>http://pixil.info/tutorials/optimize-iphone-games-by-baking-texture-light-maps-in-maya-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/316/0/Videopixil-PixilinfoIPhoneDevTextureTipsBakingLightmaps387.mp4" length="251078518" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 23

Watch Video
Play NowHD Streaming Video
iPhone VideoYouTube


Coming up on today's epsiode:
Optimize your iPhone games performance by Baking Texture Light Maps using Maya 2010.
Today will be ...</itunes:subtitle>
		<itunes:summary>Episode 23

Watch Video
Play NowHD Streaming Video
iPhone VideoYouTube


Coming up on today's epsiode:
Optimize your iPhone games performance by Baking Texture Light Maps using Maya 2010.
Today will be using Maya Baked Lightmaps to speed up game performance. The trick is getting fewer texture draw calls by baking your shadows into the texture.

First will start by creating a texture sheet. A texture sheet holds all of the textures that are used to make up characters and other models in the game. So by combining textures into one file, you can get a faster performance by using less cycles for each texture.
For this tutorial we'll be combining all the textures that make up this cell room.
For this example we'll use a size of 1024x786. After all the textures are combined, make sure even plain color shaders are also in the Texture sheet.
Link all your texture UVs to the sheet.
Now we'll Adjust the lighting in the scene, check the render to see the were the shadow are casting.
Now Select all polygons and in the polygons menu under Mesh #60; Combine
Create a automatic poly projection for all the ploys in the polygons menu under Create #60; UVs #60; Automatic Mapping Option Box
Using the default settings, under UV Set make sure the UV set name is: lightmap hit apply
Go into your UV Texture Editor and select the new UV set under: UV Sets #60; and then the lightmap uv set You can switch to original uv coordinates if you need to here
While still having the ploys selected go to the Render Menu Under: Lighting/Shading #60; Batch Bake (metal ray) Option Box
The under Settings options check Back Shadows, the rest should be ok
under Texture Bake Set Override Color mode #60; only light
Under prefix: use the name of the room to easily spot them out
For the iPhone will use the X and Y resolution of 256x256. Didn't get any higher quality with a higher number so, We can leave the Number of samples to 4.
Fill Texture seams at: 3.0
Make sure Override mesh UV set assignments is checked with the UV set name to: lightmap
Click on convert to bake the map, This shouldn't take too long
Ok, now if we look in our project file under renderData/mentalray/lightmap/. You can see the room0_lightmap.tif Maya created. Open it up to check it out, Pretty good
Ok we now have both of the UV sets in the scene and the baked lightmap.
Now we have to go to each object in the visible scene and create a Layered Texture shader for each. Then we have to attach the textures and UVs to the baked shadow's UV set.
We can do this by right clicking on an object Assign new Texture #60; layeredTexture
Object goes green, The first layer will hold the lightmap file. Add another file node and link it to the lightmap. For the Blend mode use: multiply.
now we can go to the second layer and select a file node. We'll link that to the color texture sheet. The blend mode should be at: none.
Now we can link the UV sets together for this object and it's texture.
To set up the UV relationship we'll go Under Window #60; Relationship Editors #60; UV Linking #60; UV-centric
Scroll down to find the texture for this object. By default both are linked to the color texture. Select the lightmap and link it to the lightmap UVs
Map1 should deselect the  light map UVs from the color UVs.
Now let's test link by going into the UV Texture Editor and switching between the sets.
Now lets do a test render of the scene with the light off. If linked properly the shadows from any objects should still be in the render!
Now we just have to attach each object and texture to the lighmap UVs,  thats how to bake light maps in maya. Hope this helps in optimizing your next iPhone/iPad game.</itunes:summary>
		<itunes:keywords>Maya,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Audio Tips for iPhone Development</title>
		<link>http://pixil.info/hardware/audio-tips-for-iphone-development/</link>
		<comments>http://pixil.info/hardware/audio-tips-for-iphone-development/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 00:57:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[audio production]]></category>
		<category><![CDATA[ecken]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[logic studio]]></category>
		<category><![CDATA[noe ruiz]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=303</guid>
		<description><![CDATA[<div class="ebox ecken"><h5>Episode 22</h5></div><p>Audio production techniques for iPhone Application Development. Today we're going to take a look at audio production workflows I use for iPhone development.</p>]]></description>
		<wfw:commentRss>http://pixil.info/hardware/audio-tips-for-iphone-development/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/303/0/Videopixil-PixilinfoIPhoneDevAudioTips569.mov" length="302344401" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 22

Watch Video
Play NowHD Streaming Video
iPhone VideoYouTube
Links
iPhone Dev CenterDocumentation
Getting Started with AudioiPhone OS Reference Library


Coming up on today's epsiode:
Audio production techniques for iPhone Applicatio</itunes:subtitle>
		<itunes:summary>Episode 22

Watch Video
Play NowHD Streaming Video
iPhone VideoYouTube
Links
iPhone Dev CenterDocumentation
Getting Started with AudioiPhone OS Reference Library


Coming up on today's epsiode:
Audio production techniques for iPhone Application Development. Today we're going to take a look at audio production workflows I use for iPhone development.Developing audio assets for the iPhone sounds easy enough, but the real challenge is how you'll need to optimize for file size.

Optimize File Size
When your working on audio for an iPhone application, it's best practice to keep your file size as low as you can. Here are some settings I've found that keep your file relatively low, without too much quality loss.
Export Audio from DAW for the iPhone.
In your DAW, export your audio at a Sample Rate of 22050, with a file format of AIFF, and a resolution of 16bit. Using this setting should keep your file size small, and your quality at a medium.
Using Folders and Markers in Logic for organization.
When working on a project with multiple parts, a great way to group them is to pack them into a folder, and export them individually. To create a Folder in Logic, select your Regions from the Arrangement Window, goto the Region Menu, and then select Folder  Pack Folder. 
Now you can double click to enter the folder, create a loop cycle and if you click and drag down, you'll create a marker. Using Markers are a great way to keep your project organized. Now we can Bounce it out.
Testing your audio translation on iPhone.
Alright so once you get your audio files on your iphone, you definitely want to spend a lot of time testing your audio translation. Most of the time you'll find yourself going back and editing your levels. some things are hard to hear on the iphone speaker, like low bass sounds. so listen carefully, and make sure to have fun.</itunes:summary>
		<itunes:keywords>Hardware,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Remote Editing in Final Cut on your iPhone</title>
		<link>http://pixil.info/hardware/remote-editing-in-final-cut-on-your-iphone/</link>
		<comments>http://pixil.info/hardware/remote-editing-in-final-cut-on-your-iphone/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 14:39:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[Final Cut]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[pedro ruiz]]></category>
		<category><![CDATA[remote]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=225</guid>
		<description><![CDATA[<div class="ebox pedro"><h5>Episode 19</h5></div>
<p>Being able to remotely monitor renders and edits, is a major timesaving workflow that can really speed up production.</p>]]></description>
		<wfw:commentRss>http://pixil.info/hardware/remote-editing-in-final-cut-on-your-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/225/0/Videopixil-PixilinfoIPhoneRemoteEditingWithFinalCut862.mov" length="111260578" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 19

Watch Video
Play NowHD Streaming Video

Downloads
JaduuiPhone
LogmeinDesktop


Coming up on today's epsiode:
Remotely Editing in Final Cut on your iPhone
Being able to remotely monitor renders and edits, is ...</itunes:subtitle>
		<itunes:summary>Episode 19

Watch Video
Play NowHD Streaming Video

Downloads
JaduuiPhone
LogmeinDesktop


Coming up on today's epsiode:
Remotely Editing in Final Cut on your iPhone
Being able to remotely monitor renders and edits, is a major timesaving workflow that can really speed up production.

In addition to being able to upload client previews, you can obviously edit through any application on the the host computer.
I like using the term editing at a red light, because although i don't advise you edit while driving, I do use red light time to monitor edits or quickly catch and correct small mistakes during production.

Couple of apps that let you remote your computer, I use log me in. You can setup an account for free, and works at decent speeds over 3g.
Although only recommend for extremely tight deadlines, patients is required -  especially when over a 3g connection.

Install on your Mac or PC. You can get the iPhone version from the AppStore. Link your accounts and your good to go.
If you're on the same wifi network , I use Jaadu.
For your computer setup, Go to Screen Sharing setup and enable remote access under VNC. Setup a password , and your ready to remotely monitor and control.
Those are just a couple of ways you can use an iPhone for remote monitoring and editing, on the go.  Thats it for this episode of pixil.info, see ya next time.</itunes:summary>
		<itunes:keywords>Hardware,,Reviews,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Using iPhone with Logic Studio</title>
		<link>http://pixil.info/hardware/using-iphone-with-logic-studio/</link>
		<comments>http://pixil.info/hardware/using-iphone-with-logic-studio/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 03:18:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ecken]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[logic studio]]></category>
		<category><![CDATA[midi]]></category>
		<category><![CDATA[midi controller]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[noe ruiz]]></category>
		<category><![CDATA[osculator]]></category>
		<category><![CDATA[touchosc]]></category>
		<category><![CDATA[wireless]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=202</guid>
		<description><![CDATA[<div class="ebox ecken"><h5>Episode 18</h5></div><p>Using your iPhone as a Wireless MIDI controller. Find out how we can remotely control Logic Studio with our iPhone.</p>]]></description>
		<wfw:commentRss>http://pixil.info/hardware/using-iphone-with-logic-studio/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/202/0/Videopixil-PixilinfoUsingIPhoneWithLogicStudio143.mov" length="256969056" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 18

Watch Video
Play NowHD Streaming Video
YouTubeiPhone Video
Downloads
TouchOSCiPhone
OSCulatorDesktop


Coming up on today's epsiode:
Using your iPhone as a Wireless MIDI controller. Find out how we can remotely control ...</itunes:subtitle>
		<itunes:summary>Episode 18

Watch Video
Play NowHD Streaming Video
YouTubeiPhone Video
Downloads
TouchOSCiPhone
OSCulatorDesktop


Coming up on today's epsiode:
Using your iPhone as a Wireless MIDI controller. Find out how we can remotely control Logic Studio with our iPhones. Very few apps out there that can do it, IMHO TouchOSC has got to be the best app that can do it. TouchOSC is a remote control app for your iPhone that lets you send and receive messages over Wi-Fi. Used along with OSCulator app for your desktop, You can very easily assign controllers and faders to your Logic Setup.

UPDATE: Osculator app now comes with TouchOSC templates!
Alright so first we'll need to download TouchOSC from the App Store.
So while we download that, lets go over to the desktop and download OSCulator. OSCulator is basically going to make Touch OSC work with Logic.
Make sure your iPhone and desktop are on the same wifi network. In TouchOSC, your desktop name should show up in network list. Make sure the layout you pick matches with the osculator template you want to use. 
Once your connected, test out the controllers in TouchOSC and check OSCulator for a solid green connection. Now in Logic, you can use the Controller Assignment window by hitting Cmd+K. When assigning controllers, always make sure to set the value settings with an unsigned format and a scaled mode.
Heres a quick tip for assigning XY pads with Logics Sculpture Morph Pad.
Goto OSCulator and verify which midi CC is set to the XY. Then in Sculpture, go down to the Midi controller assign area and change the MorphXY settings to the OSCulator midi CC's. Now your the iPhone can smoothy change the shape of sound in Logic
Alright there you have it, you get the idea. Of course you can also set this up as a piano, or a drum machine, lots of other cool stuff, I hope you enjoyed the epsode, I'll cya next time with another tutorial.</itunes:summary>
		<itunes:keywords>Hardware,,Reviews,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>iPhone Monitor and Control uses in Production</title>
		<link>http://pixil.info/reviews/iphone-production/</link>
		<comments>http://pixil.info/reviews/iphone-production/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 18:29:30 +0000</pubDate>
		<dc:creator>PixilStaff</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[pedro ruiz]]></category>
		<category><![CDATA[Production]]></category>
		<category><![CDATA[video pixil]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=122</guid>
		<description><![CDATA[<div class="ebox pedro"><h5>Episode 15</h5></div><p>We're going to look at how we use Jaddu and Veency for monitoring and controlling cameras in production.</p>]]></description>
		<wfw:commentRss>http://pixil.info/reviews/iphone-production/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/122/0/Videopixil-PixilinfoEpisode14IPhoneMonitorAndControlUsesInProduc791.mov" length="586838275" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 15

Watch Video
Play NowStreaming Video
YouTubeiPhone Video


Coming up on today's epsiode:
We're going to look at how we use Jaddu and Veency for monitoring and controlling cameras ...</itunes:subtitle>
		<itunes:summary>Episode 15

Watch Video
Play NowStreaming Video
YouTubeiPhone Video


Coming up on today's epsiode:
We're going to look at how we use Jaddu and Veency for monitoring and controlling cameras in production.
Remote-Controlled captures with Jaadu
First we're going to look at how jaddu can help during production. While working on multiple projects we're able to monitor and control camera captures. Its a geat tool for this type of workflow. Inside jadu we have access to a keyboard and function keys.

It's also a great lifesaver when the crew can monitor renders while finishing a game. For remote access you can also use log me in to access homes, offices and servers. You can control any of your macs connected from any where with a wifi or 3G connection.
Next we'll look at better iPhone screen captures with veency.
iPhone screen capturing with Veency
Instead on getting fingers in the way when reviewing applications, you can record what's displayed on the iPhone screen. We use veency to control and record iPhone screen captures. Once connected, you can use your favorite screen capture program to capture whats running on phone.
And there you have it, a couple iPhone workflows we use in production. Thats all for this episode of Pixil.info See ya next time.</itunes:summary>
		<itunes:keywords>Reviews,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Custom BeatMaker Kit for iPhone</title>
		<link>http://pixil.info/downloads/custom-beatmaker-kit-for-iphone/</link>
		<comments>http://pixil.info/downloads/custom-beatmaker-kit-for-iphone/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 00:16:29 +0000</pubDate>
		<dc:creator>PixilStaff</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[beatmaker]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[drumkit]]></category>
		<category><![CDATA[ecken]]></category>
		<category><![CDATA[intua]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[noe ruiz]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=104</guid>
		<description><![CDATA[<div class="ebox ecken"><h5>Episode 11</h5></div><p>How to create custom drum kits with BeatPort and a review of the new BeatMaker 1.3</p>]]></description>
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		<slash:comments>0</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/104/0/Videopixil-PixilinfoEpisode11CustomBeatMakerKitForIPhone314.mov" length="516107838" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 11

Watch Video
Play NowStreaming Video
YouTubeiPhone Video
Tutorial Files
BeatMaker KitEcken's Custom Kit


Coming up on today's epsiode:
How to create custom drum kits with BeatPort and a review of ...</itunes:subtitle>
		<itunes:summary>Episode 11

Watch Video
Play NowStreaming Video
YouTubeiPhone Video
Tutorial Files
BeatMaker KitEcken's Custom Kit


Coming up on today's epsiode:
How to create custom drum kits with BeatPort and a review of the new BeatMaker 1.3
New Features BeatMaker 1.3
So first, Lets take a look at the the upgraded sequencer. With the introduction to the new preview bar, it makes it easy to scrub through long patterns. We can now zoom in and out of the sequencer and can now insert and remove bars on the timeline.

Next there's the dynamic access bar which lets us quickly jump between different settings. We can now quickly switch between patterns while in the editor. Drum patterns can now be up to 4 bars long and The #34;step resolution#34; can now be edited up to 1/64T. And finally as a bonus, they've added pitch and pan editors in the step editors tab.Next, we got a whole new pad editing screen for easy access to settings. An improved wav editor with cropping and zooming function... and a new cross controller with fullscreen mode for live effects.Next up, we got audio recording. Thats right, everyone asked for it, and we finally got it. You can now record directly from the iPhones built-in mic or headset.Now lets take a look at the new Moog filter. Features low-high and a band-pass frequency with resonance support. Also theres improvement to the delay effect featuring dotted and triplet rhythm support.Last but not least, you can finally export your beats in midi format.Use BeatPack to create your own custom kit.So first we'll need to download BeatPack from intrua's website. http://intrua.net/shop.htmlWhen you open up the app, first thing you'll see is the share kits and samples section. If you read the instructions first you'll get a head start on how to sync your audio files from your desktop to your iPhone. But first, I'm going to jump to over to the Create Kit section.The Drag Zone is where we'll be loading our samples. Simply drag an audio file to the desired pad to load it. This is were your creativity comes into play. I like to arrange my samples in groups, so when I play it live, I can play it with ease. So when your kit is ready, you can fill out the information section and even upload a kit icon. To save it out, click the generate button.Next, goto the Share kits section and follow the instructions to get your kit onto your iPhone.So heres a quick run down. Goto BeatMaker, in the home section, click on the BeatPack Icon, then click on add server. Next, type in your computers IP address, you can find it in the share kits section in the BeatPack app.When your ip shows up in the server list, simply click on it and hit the download button.Just navigate to your file and hit the download button. When its done, close it and load it as a kit.And Thats pretty much how we create a custom kit, with BeatPack.Remeber, you can upload your tunes back over to your desktop by using the upload function.</itunes:summary>
		<itunes:keywords>Downloads,,Reviews,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Posting Content on iPhone</title>
		<link>http://pixil.info/hardware/posting-content-iphone/</link>
		<comments>http://pixil.info/hardware/posting-content-iphone/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 07:25:39 +0000</pubDate>
		<dc:creator>PixilStaff</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[pedro ruiz]]></category>
		<category><![CDATA[video pixil]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=97</guid>
		<description><![CDATA[<div class="ebox pedro"><h5>Episode 8</h5></div><p>Being stuck at a red light might not seem like the best place to keep up with the latest breaking news. But if your in terrible traffic, being able to scan the latest headline can help you keep your sanity.</p>]]></description>
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		<slash:comments>2</slash:comments>
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<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 8

Watch Video
Play NowStreaming Video
YouTubeiPhone Video


Coming up on today's epsiode:
Posting your content online, using your iPhone
Today we're gonna take a look at keeping up with ...</itunes:subtitle>
		<itunes:summary>Episode 8

Watch Video
Play NowStreaming Video
YouTubeiPhone Video


Coming up on today's epsiode:
Posting your content online, using your iPhone
Today we're gonna take a look at keeping up with your social sites while your on the go. Being stuck at a red light might not seem like the best place to keep up with the latest breaking news. But if your in terrible traffic, being able to scan the latest headline can help you keep your sanity.

My favorite rss reader for this is Google's mobile reader. It's very easy to read, and share content. You can star an iteam to read later. Sharing will post stories you like to other services like friendfeed or a blog. You can also attach notes with comments.
My next favorite iPhone app is Qik. Qik allows you to broadcast live video. This opens the door to turing you into your own broadcasting station. You can edit your titles by clicking on the screen. Your titles and tags can default to the last used if you forget. You can control wether you want your video to be public or private. Here you can toggle audio and user chats. When recording, you can send twitter a link to your recordings. When your finished recording, the red text on the top right tells how much of the video is finished uploading.
Now we'll look at posting pictures. My preferred method of uploading and tagging my photos, is through Klick. Klick links to your Flickr account. You can acces all of your contacts photos. We can use the geo-location features to find photos taken around your area. You can upload your photos under the more tab, and pick a photo from the camera roll. You also take a picture from with klick.
And now my last one for this episode is, Netshare. Netshare allows you to link up your phone's net connection to your laptop. Although the iPhone can juggle many task, there's still times when you'll need a computer. And there you have it, a couple of my on the go iphone work flows, utilizing these apps on the go can really help empower your mobile office.
So thats it for this episode of pixil.info, see ya next time</itunes:summary>
		<itunes:keywords>Hardware,,Reviews,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
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