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	<title>Pixil.info &#187; pedro ruiz</title>
	<atom:link href="http://pixil.info/tag/pedro-ruiz/feed/" rel="self" type="application/rss+xml" />
	<link>http://pixil.info</link>
	<description>Production workflow podcast</description>
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		<copyright>Copyright &#xA9; Pixil.info 2010 </copyright>
		<managingEditor>eckenruiz@gmail.com (Pixil.info)</managingEditor>
		<webMaster>eckenruiz@gmail.com (Pixil.info)</webMaster>
		<category>posts</category>
		<ttl>1440</ttl>
		<itunes:keywords>howto, productivity, workflow, design, development, photoshop, web, php, tutorials, reviews</itunes:keywords>
		<itunes:subtitle>The Production Workflow Podcast</itunes:subtitle>
		<itunes:summary>Wersquo;re a group of passionate designers just like you. Wersquo;d like to share our ideas, thoughts, and techniques with you. Check out our tutorials videos on design, development and workflows.</itunes:summary>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:category text="Technology">
	<itunes:category text="Tech News"/>
</itunes:category>
<itunes:category text="Arts">
	<itunes:category text="Design"/>
</itunes:category>
<itunes:category text="TV &amp; Film"/>
		<itunes:owner>
			<itunes:name>Pixil.info</itunes:name>
			<itunes:email>eckenruiz@gmail.com</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:image href="http://pixil.info/wp-content/themes/pixil_new/images/podcast.jpg" />
		<image>
			<url>http://pixil.info/wp-content/themes/pixil_new/images/podcast144.jpg</url>
			<title>Pixil.info</title>
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		<item>
		<title>Optimize iPhone Games by Baking Texture Light Maps in Maya 2010</title>
		<link>http://pixil.info/tutorials/optimize-iphone-games-by-baking-texture-light-maps-in-maya-2010/</link>
		<comments>http://pixil.info/tutorials/optimize-iphone-games-by-baking-texture-light-maps-in-maya-2010/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 17:07:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[baking]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[light maps]]></category>
		<category><![CDATA[maya 2010]]></category>
		<category><![CDATA[pedro ruiz]]></category>
		<category><![CDATA[videopixil]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=316</guid>
		<description><![CDATA[<div class="ebox pedro"><h5>Episode 23</h5></div>
<p>Optimize your iPhone games performance by Baking Texture Light Maps using Maya 2010.</p>]]></description>
		<wfw:commentRss>http://pixil.info/tutorials/optimize-iphone-games-by-baking-texture-light-maps-in-maya-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/316/0/Videopixil-PixilinfoIPhoneDevTextureTipsBakingLightmaps387.mp4" length="251078518" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 23

Watch Video
Play NowHD Streaming Video
iPhone VideoYouTube


Coming up on today's epsiode:
Optimize your iPhone games performance by Baking Texture Light Maps using Maya 2010.
Today will be ...</itunes:subtitle>
		<itunes:summary>Episode 23

Watch Video
Play NowHD Streaming Video
iPhone VideoYouTube


Coming up on today's epsiode:
Optimize your iPhone games performance by Baking Texture Light Maps using Maya 2010.
Today will be using Maya Baked Lightmaps to speed up game performance. The trick is getting fewer texture draw calls by baking your shadows into the texture.

First will start by creating a texture sheet. A texture sheet holds all of the textures that are used to make up characters and other models in the game. So by combining textures into one file, you can get a faster performance by using less cycles for each texture.
For this tutorial we'll be combining all the textures that make up this cell room.
For this example we'll use a size of 1024x786. After all the textures are combined, make sure even plain color shaders are also in the Texture sheet.
Link all your texture UVs to the sheet.
Now we'll Adjust the lighting in the scene, check the render to see the were the shadow are casting.
Now Select all polygons and in the polygons menu under Mesh #60; Combine
Create a automatic poly projection for all the ploys in the polygons menu under Create #60; UVs #60; Automatic Mapping Option Box
Using the default settings, under UV Set make sure the UV set name is: lightmap hit apply
Go into your UV Texture Editor and select the new UV set under: UV Sets #60; and then the lightmap uv set You can switch to original uv coordinates if you need to here
While still having the ploys selected go to the Render Menu Under: Lighting/Shading #60; Batch Bake (metal ray) Option Box
The under Settings options check Back Shadows, the rest should be ok
under Texture Bake Set Override Color mode #60; only light
Under prefix: use the name of the room to easily spot them out
For the iPhone will use the X and Y resolution of 256x256. Didn't get any higher quality with a higher number so, We can leave the Number of samples to 4.
Fill Texture seams at: 3.0
Make sure Override mesh UV set assignments is checked with the UV set name to: lightmap
Click on convert to bake the map, This shouldn't take too long
Ok, now if we look in our project file under renderData/mentalray/lightmap/. You can see the room0_lightmap.tif Maya created. Open it up to check it out, Pretty good
Ok we now have both of the UV sets in the scene and the baked lightmap.
Now we have to go to each object in the visible scene and create a Layered Texture shader for each. Then we have to attach the textures and UVs to the baked shadow's UV set.
We can do this by right clicking on an object Assign new Texture #60; layeredTexture
Object goes green, The first layer will hold the lightmap file. Add another file node and link it to the lightmap. For the Blend mode use: multiply.
now we can go to the second layer and select a file node. We'll link that to the color texture sheet. The blend mode should be at: none.
Now we can link the UV sets together for this object and it's texture.
To set up the UV relationship we'll go Under Window #60; Relationship Editors #60; UV Linking #60; UV-centric
Scroll down to find the texture for this object. By default both are linked to the color texture. Select the lightmap and link it to the lightmap UVs
Map1 should deselect the  light map UVs from the color UVs.
Now let's test link by going into the UV Texture Editor and switching between the sets.
Now lets do a test render of the scene with the light off. If linked properly the shadows from any objects should still be in the render!
Now we just have to attach each object and texture to the lighmap UVs,  thats how to bake light maps in maya. Hope this helps in optimizing your next iPhone/iPad game.</itunes:summary>
		<itunes:keywords>Maya,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>iPad 3D Model for Photoshop</title>
		<link>http://pixil.info/downloads/ipad-3d-model-for-photoshop/</link>
		<comments>http://pixil.info/downloads/ipad-3d-model-for-photoshop/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 18:42:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[3D Model]]></category>
		<category><![CDATA[3D Object]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[designing]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[pedro ruiz]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[videopixil]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=273</guid>
		<description><![CDATA[iPad 3D Model for Photoshop


Download
iPad 3D ObjectPhotoshop Extended


Giveaway: iPad 3D Model for Photoshop
Today, we&#8217;re giving away a free 3D Object of the new Apple iPad. You can import it into Photoshop Extended and start designing your app mockups.

Features fully editable textures and layers. Realistic 3D iPad features buttons, speakers and editable screen.

Download 3D iPad PSD [...]]]></description>
		<wfw:commentRss>http://pixil.info/downloads/ipad-3d-model-for-photoshop/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Remote Editing in Final Cut on your iPhone</title>
		<link>http://pixil.info/hardware/remote-editing-in-final-cut-on-your-iphone/</link>
		<comments>http://pixil.info/hardware/remote-editing-in-final-cut-on-your-iphone/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 14:39:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[Final Cut]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[pedro ruiz]]></category>
		<category><![CDATA[remote]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=225</guid>
		<description><![CDATA[<div class="ebox pedro"><h5>Episode 19</h5></div>
<p>Being able to remotely monitor renders and edits, is a major timesaving workflow that can really speed up production.</p>]]></description>
		<wfw:commentRss>http://pixil.info/hardware/remote-editing-in-final-cut-on-your-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/225/0/Videopixil-PixilinfoIPhoneRemoteEditingWithFinalCut862.mov" length="111260578" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 19

Watch Video
Play NowHD Streaming Video

Downloads
JaduuiPhone
LogmeinDesktop


Coming up on today's epsiode:
Remotely Editing in Final Cut on your iPhone
Being able to remotely monitor renders and edits, is ...</itunes:subtitle>
		<itunes:summary>Episode 19

Watch Video
Play NowHD Streaming Video

Downloads
JaduuiPhone
LogmeinDesktop


Coming up on today's epsiode:
Remotely Editing in Final Cut on your iPhone
Being able to remotely monitor renders and edits, is a major timesaving workflow that can really speed up production.

In addition to being able to upload client previews, you can obviously edit through any application on the the host computer.
I like using the term editing at a red light, because although i don't advise you edit while driving, I do use red light time to monitor edits or quickly catch and correct small mistakes during production.

Couple of apps that let you remote your computer, I use log me in. You can setup an account for free, and works at decent speeds over 3g.
Although only recommend for extremely tight deadlines, patients is required -  especially when over a 3g connection.

Install on your Mac or PC. You can get the iPhone version from the AppStore. Link your accounts and your good to go.
If you're on the same wifi network , I use Jaadu.
For your computer setup, Go to Screen Sharing setup and enable remote access under VNC. Setup a password , and your ready to remotely monitor and control.
Those are just a couple of ways you can use an iPhone for remote monitoring and editing, on the go.  Thats it for this episode of pixil.info, see ya next time.</itunes:summary>
		<itunes:keywords>Hardware,,Reviews,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>iPhone Monitor and Control uses in Production</title>
		<link>http://pixil.info/reviews/iphone-production/</link>
		<comments>http://pixil.info/reviews/iphone-production/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 18:29:30 +0000</pubDate>
		<dc:creator>PixilStaff</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[pedro ruiz]]></category>
		<category><![CDATA[Production]]></category>
		<category><![CDATA[video pixil]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=122</guid>
		<description><![CDATA[<div class="ebox pedro"><h5>Episode 15</h5></div><p>We're going to look at how we use Jaddu and Veency for monitoring and controlling cameras in production.</p>]]></description>
		<wfw:commentRss>http://pixil.info/reviews/iphone-production/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/122/0/Videopixil-PixilinfoEpisode14IPhoneMonitorAndControlUsesInProduc791.mov" length="586838275" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 15

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Play NowStreaming Video
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Coming up on today's epsiode:
We're going to look at how we use Jaddu and Veency for monitoring and controlling cameras ...</itunes:subtitle>
		<itunes:summary>Episode 15

Watch Video
Play NowStreaming Video
YouTubeiPhone Video


Coming up on today's epsiode:
We're going to look at how we use Jaddu and Veency for monitoring and controlling cameras in production.
Remote-Controlled captures with Jaadu
First we're going to look at how jaddu can help during production. While working on multiple projects we're able to monitor and control camera captures. Its a geat tool for this type of workflow. Inside jadu we have access to a keyboard and function keys.

It's also a great lifesaver when the crew can monitor renders while finishing a game. For remote access you can also use log me in to access homes, offices and servers. You can control any of your macs connected from any where with a wifi or 3G connection.
Next we'll look at better iPhone screen captures with veency.
iPhone screen capturing with Veency
Instead on getting fingers in the way when reviewing applications, you can record what's displayed on the iPhone screen. We use veency to control and record iPhone screen captures. Once connected, you can use your favorite screen capture program to capture whats running on phone.
And there you have it, a couple iPhone workflows we use in production. Thats all for this episode of Pixil.info See ya next time.</itunes:summary>
		<itunes:keywords>Reviews,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>3D in Photoshop CS4</title>
		<link>http://pixil.info/downloads/3d-in-photoshop-cs4/</link>
		<comments>http://pixil.info/downloads/3d-in-photoshop-cs4/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 01:18:17 +0000</pubDate>
		<dc:creator>PixilStaff</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[pedro ruiz]]></category>
		<category><![CDATA[videopixil]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=108</guid>
		<description><![CDATA[<div class="ebox pedro"><h5>Episode 13</h5></div><p>Today we're going to take a look at Photoshop's new 3D features.</p>]]></description>
		<wfw:commentRss>http://pixil.info/downloads/3d-in-photoshop-cs4/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Posting Content on iPhone</title>
		<link>http://pixil.info/hardware/posting-content-iphone/</link>
		<comments>http://pixil.info/hardware/posting-content-iphone/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 07:25:39 +0000</pubDate>
		<dc:creator>PixilStaff</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[pedro ruiz]]></category>
		<category><![CDATA[video pixil]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=97</guid>
		<description><![CDATA[<div class="ebox pedro"><h5>Episode 8</h5></div><p>Being stuck at a red light might not seem like the best place to keep up with the latest breaking news. But if your in terrible traffic, being able to scan the latest headline can help you keep your sanity.</p>]]></description>
		<wfw:commentRss>http://pixil.info/hardware/posting-content-iphone/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/97/0/Videopixil-PixilinfoEpisode8PostingContentWithAnIPhone893.mov" length="353696883" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 8

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Coming up on today's epsiode:
Posting your content online, using your iPhone
Today we're gonna take a look at keeping up with ...</itunes:subtitle>
		<itunes:summary>Episode 8

Watch Video
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Coming up on today's epsiode:
Posting your content online, using your iPhone
Today we're gonna take a look at keeping up with your social sites while your on the go. Being stuck at a red light might not seem like the best place to keep up with the latest breaking news. But if your in terrible traffic, being able to scan the latest headline can help you keep your sanity.

My favorite rss reader for this is Google's mobile reader. It's very easy to read, and share content. You can star an iteam to read later. Sharing will post stories you like to other services like friendfeed or a blog. You can also attach notes with comments.
My next favorite iPhone app is Qik. Qik allows you to broadcast live video. This opens the door to turing you into your own broadcasting station. You can edit your titles by clicking on the screen. Your titles and tags can default to the last used if you forget. You can control wether you want your video to be public or private. Here you can toggle audio and user chats. When recording, you can send twitter a link to your recordings. When your finished recording, the red text on the top right tells how much of the video is finished uploading.
Now we'll look at posting pictures. My preferred method of uploading and tagging my photos, is through Klick. Klick links to your Flickr account. You can acces all of your contacts photos. We can use the geo-location features to find photos taken around your area. You can upload your photos under the more tab, and pick a photo from the camera roll. You also take a picture from with klick.
And now my last one for this episode is, Netshare. Netshare allows you to link up your phone's net connection to your laptop. Although the iPhone can juggle many task, there's still times when you'll need a computer. And there you have it, a couple of my on the go iphone work flows, utilizing these apps on the go can really help empower your mobile office.
So thats it for this episode of pixil.info, see ya next time</itunes:summary>
		<itunes:keywords>Hardware,,Reviews,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>3D in Photoshop</title>
		<link>http://pixil.info/downloads/3d-photoshop/</link>
		<comments>http://pixil.info/downloads/3d-photoshop/#comments</comments>
		<pubDate>Sat, 15 Dec 2007 02:14:15 +0000</pubDate>
		<dc:creator>PixilStaff</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tutorials]]></category>
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		<category><![CDATA[pedro ruiz]]></category>
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		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=1</guid>
		<description><![CDATA[<div class="ebox pedro"><h5>Episode 1</h5></div><p>Using 3d objects inside Photoshop and Illustrator. When developing graphics for product, using 3D objects can help position graphics on products more easily and is a huge time saver.</p>]]></description>
		<wfw:commentRss>http://pixil.info/downloads/3d-photoshop/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/4/0/Videopixil-PixilinfoEpisode13DInPhotoshop185.mov" length="302850441" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 1

Watch Video
Play NowStreaming Video
YouTubeiPhone Video
Tutorial Files
PhotoshopPedro's Tutorial


Coming up on today's epsiode:
Using 3d objects inside Photoshop and Illustrator. When developing graphics for product, using 3D ...</itunes:subtitle>
		<itunes:summary>Episode 1

Watch Video
Play NowStreaming Video
YouTubeiPhone Video
Tutorial Files
PhotoshopPedro's Tutorial


Coming up on today's epsiode:
Using 3d objects inside Photoshop and Illustrator. When developing graphics for product, using 3D objects can help position graphics on products more easily and is a huge time saver. Before we had to take pictures, or make a 3D objects inside illustrator. Photoshop's 3d abilities get around the limitations of illustrator. By allowing you to more quickly visualize objects you rotate in your comp.
3D Objects in Illustrator
In illustrator we'll draw half of the objects path under Effects, 3D, Revolve. We then map the lable. Then copy and past it into photoshop. Now this is great, but if we needed to rotate the object, we have go back into illustrator. Heres where we start to see the cons.

First we can't see what it will look like on the comp. We have to re-render the object each time we move the object around. We even have to re-render if we cancel out.
3D Objects in Photoshop
Photoshops ability to read 3D objects is a huge time saver. To set this object up, we can model in any 3D app. We'll using maya in our example. We can Modify a cylinder and or import an illustrator curve and revolve the surface. A couple things to keep in mind when texturing. First is to not use a small pic to repeat a pattern. Make sure the textures are big enough  to cover your UVs. Second is that material shaders will not export. To make a color make sure the add it to your texture map. Another draw back is that lights do not render correctly. We can export this as an OBJ file. Here we can see the two file it exports.  The .obj and a .mtl fle that has info on the textures. In addition you will also need the 3 textures files this object use for its cap, label and bottle color. Open up in photoshop. We can use the default size. So we get to our 3D tools by double clicking on the layer. The tools open on at the top. We select the rotate and roll tool to orbit around. This doesn't look like the texture was in maya. The light info isn't read properly. We can change the light settings and render mode to something else. The one I found that looked the best is under render mode, shaded illustration. Thats better, but the con to using this render is that it adds a stroke around the object. We can workaround this by cranking up the crease threshold all the way up. Then we can change the line color. If we drop down the the layer options, we can see the textures attached. Something to keep in mind is that we can't add any new  textures, but we can edit. We double click the texture name to open the texture.Inside the label texture we can see that it can handle multiply layers. This make editing so fast and easy. Just save to update any changes that always come up. The file does not overwrite the original file, but imbeds it as a psb file. Plus we can still apply layer styles.So that's working with 3d objects in photoshop and illustrator.</itunes:summary>
		<itunes:keywords>Downloads,,Illustrator,,Maya,,Photoshop,,Reviews,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
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