<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>Pixil.info &#187; workflow</title>
	<atom:link href="http://pixil.info/tag/workflow/feed/" rel="self" type="application/rss+xml" />
	<link>http://pixil.info</link>
	<description>Production workflow podcast</description>
	<lastBuildDate>Tue, 23 Feb 2010 18:04:07 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<!-- podcast_generator="podPress/8.8" - maintenance_release="8.8.4" -->
		<copyright>Copyright &#xA9; Pixil.info 2010 </copyright>
		<managingEditor>eckenruiz@gmail.com (Pixil.info)</managingEditor>
		<webMaster>eckenruiz@gmail.com (Pixil.info)</webMaster>
		<category>posts</category>
		<ttl>1440</ttl>
		<itunes:keywords>howto, productivity, workflow, design, development, photoshop, web, php, tutorials, reviews</itunes:keywords>
		<itunes:subtitle>The Production Workflow Podcast</itunes:subtitle>
		<itunes:summary>Wersquo;re a group of passionate designers just like you. Wersquo;d like to share our ideas, thoughts, and techniques with you. Check out our tutorials videos on design, development and workflows.</itunes:summary>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:category text="Technology">
	<itunes:category text="Tech News"/>
</itunes:category>
<itunes:category text="Arts">
	<itunes:category text="Design"/>
</itunes:category>
<itunes:category text="TV &amp; Film"/>
		<itunes:owner>
			<itunes:name>Pixil.info</itunes:name>
			<itunes:email>eckenruiz@gmail.com</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:image href="http://pixil.info/wp-content/themes/pixil_new/images/podcast.jpg" />
		<image>
			<url>http://pixil.info/wp-content/themes/pixil_new/images/podcast144.jpg</url>
			<title>Pixil.info</title>
			<link>http://pixil.info</link>
			<width>144</width>
			<height>144</height>
		</image>
		<item>
		<title>Repairing Xbox360 Red Ring of Death</title>
		<link>http://pixil.info/hardware/repairing-xbox360-red-ring-of-death/</link>
		<comments>http://pixil.info/hardware/repairing-xbox360-red-ring-of-death/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 16:41:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Modding]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[dingo]]></category>
		<category><![CDATA[red ring of death]]></category>
		<category><![CDATA[repairing]]></category>
		<category><![CDATA[rrod]]></category>
		<category><![CDATA[workflow]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[younoob]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=381</guid>
		<description><![CDATA[<div class="ebox dingo"><h5>Repairing Xbox360 RRoD</h5></div>
<p>This Episode i will show a method that will fix most cases of the RROD. (Red Ring Of Death). You’ll need the following tools and equipment to repair the xbox360.<p>]]></description>
		<wfw:commentRss>http://pixil.info/hardware/repairing-xbox360-red-ring-of-death/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/381/0/Videopixil-YounoobnetRepairingXBox360RROD837.mov" length="463190310" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Repairing Xbox360 Red Ring of Death</itunes:subtitle>
		<itunes:summary>Wersquo;re a group of passionate designers just like you. Wersquo;d like to share our ideas, thoughts, and techniques with you. Check out our tutorials videos on design, development and workflows.</itunes:summary>
		<itunes:keywords>howto,,productivity,,workflow,,design,,development,,photoshop,,web,,php,,tutorials,,reviews</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Optimize iPhone Games by Baking Texture Light Maps in Maya 2010</title>
		<link>http://pixil.info/tutorials/optimize-iphone-games-by-baking-texture-light-maps-in-maya-2010/</link>
		<comments>http://pixil.info/tutorials/optimize-iphone-games-by-baking-texture-light-maps-in-maya-2010/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 17:07:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[baking]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[light maps]]></category>
		<category><![CDATA[maya 2010]]></category>
		<category><![CDATA[pedro ruiz]]></category>
		<category><![CDATA[videopixil]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=316</guid>
		<description><![CDATA[<div class="ebox pedro"><h5>Episode 23</h5></div>
<p>Optimize your iPhone games performance by Baking Texture Light Maps using Maya 2010.</p>]]></description>
		<wfw:commentRss>http://pixil.info/tutorials/optimize-iphone-games-by-baking-texture-light-maps-in-maya-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/316/0/Videopixil-PixilinfoIPhoneDevTextureTipsBakingLightmaps387.mp4" length="251078518" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 23

Watch Video
Play NowHD Streaming Video
iPhone VideoYouTube


Coming up on today's epsiode:
Optimize your iPhone games performance by Baking Texture Light Maps using Maya 2010.
Today will be ...</itunes:subtitle>
		<itunes:summary>Episode 23

Watch Video
Play NowHD Streaming Video
iPhone VideoYouTube


Coming up on today's epsiode:
Optimize your iPhone games performance by Baking Texture Light Maps using Maya 2010.
Today will be using Maya Baked Lightmaps to speed up game performance. The trick is getting fewer texture draw calls by baking your shadows into the texture.

First will start by creating a texture sheet. A texture sheet holds all of the textures that are used to make up characters and other models in the game. So by combining textures into one file, you can get a faster performance by using less cycles for each texture.
For this tutorial we'll be combining all the textures that make up this cell room.
For this example we'll use a size of 1024x786. After all the textures are combined, make sure even plain color shaders are also in the Texture sheet.
Link all your texture UVs to the sheet.
Now we'll Adjust the lighting in the scene, check the render to see the were the shadow are casting.
Now Select all polygons and in the polygons menu under Mesh #60; Combine
Create a automatic poly projection for all the ploys in the polygons menu under Create #60; UVs #60; Automatic Mapping Option Box
Using the default settings, under UV Set make sure the UV set name is: lightmap hit apply
Go into your UV Texture Editor and select the new UV set under: UV Sets #60; and then the lightmap uv set You can switch to original uv coordinates if you need to here
While still having the ploys selected go to the Render Menu Under: Lighting/Shading #60; Batch Bake (metal ray) Option Box
The under Settings options check Back Shadows, the rest should be ok
under Texture Bake Set Override Color mode #60; only light
Under prefix: use the name of the room to easily spot them out
For the iPhone will use the X and Y resolution of 256x256. Didn't get any higher quality with a higher number so, We can leave the Number of samples to 4.
Fill Texture seams at: 3.0
Make sure Override mesh UV set assignments is checked with the UV set name to: lightmap
Click on convert to bake the map, This shouldn't take too long
Ok, now if we look in our project file under renderData/mentalray/lightmap/. You can see the room0_lightmap.tif Maya created. Open it up to check it out, Pretty good
Ok we now have both of the UV sets in the scene and the baked lightmap.
Now we have to go to each object in the visible scene and create a Layered Texture shader for each. Then we have to attach the textures and UVs to the baked shadow's UV set.
We can do this by right clicking on an object Assign new Texture #60; layeredTexture
Object goes green, The first layer will hold the lightmap file. Add another file node and link it to the lightmap. For the Blend mode use: multiply.
now we can go to the second layer and select a file node. We'll link that to the color texture sheet. The blend mode should be at: none.
Now we can link the UV sets together for this object and it's texture.
To set up the UV relationship we'll go Under Window #60; Relationship Editors #60; UV Linking #60; UV-centric
Scroll down to find the texture for this object. By default both are linked to the color texture. Select the lightmap and link it to the lightmap UVs
Map1 should deselect the  light map UVs from the color UVs.
Now let's test link by going into the UV Texture Editor and switching between the sets.
Now lets do a test render of the scene with the light off. If linked properly the shadows from any objects should still be in the render!
Now we just have to attach each object and texture to the lighmap UVs,  thats how to bake light maps in maya. Hope this helps in optimizing your next iPhone/iPad game.</itunes:summary>
		<itunes:keywords>Maya,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Remote Editing in Final Cut on your iPhone</title>
		<link>http://pixil.info/hardware/remote-editing-in-final-cut-on-your-iphone/</link>
		<comments>http://pixil.info/hardware/remote-editing-in-final-cut-on-your-iphone/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 14:39:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[Final Cut]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[pedro ruiz]]></category>
		<category><![CDATA[remote]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=225</guid>
		<description><![CDATA[<div class="ebox pedro"><h5>Episode 19</h5></div>
<p>Being able to remotely monitor renders and edits, is a major timesaving workflow that can really speed up production.</p>]]></description>
		<wfw:commentRss>http://pixil.info/hardware/remote-editing-in-final-cut-on-your-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/225/0/Videopixil-PixilinfoIPhoneRemoteEditingWithFinalCut862.mov" length="111260578" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 19

Watch Video
Play NowHD Streaming Video

Downloads
JaduuiPhone
LogmeinDesktop


Coming up on today's epsiode:
Remotely Editing in Final Cut on your iPhone
Being able to remotely monitor renders and edits, is ...</itunes:subtitle>
		<itunes:summary>Episode 19

Watch Video
Play NowHD Streaming Video

Downloads
JaduuiPhone
LogmeinDesktop


Coming up on today's epsiode:
Remotely Editing in Final Cut on your iPhone
Being able to remotely monitor renders and edits, is a major timesaving workflow that can really speed up production.

In addition to being able to upload client previews, you can obviously edit through any application on the the host computer.
I like using the term editing at a red light, because although i don't advise you edit while driving, I do use red light time to monitor edits or quickly catch and correct small mistakes during production.

Couple of apps that let you remote your computer, I use log me in. You can setup an account for free, and works at decent speeds over 3g.
Although only recommend for extremely tight deadlines, patients is required -  especially when over a 3g connection.

Install on your Mac or PC. You can get the iPhone version from the AppStore. Link your accounts and your good to go.
If you're on the same wifi network , I use Jaadu.
For your computer setup, Go to Screen Sharing setup and enable remote access under VNC. Setup a password , and your ready to remotely monitor and control.
Those are just a couple of ways you can use an iPhone for remote monitoring and editing, on the go.  Thats it for this episode of pixil.info, see ya next time.</itunes:summary>
		<itunes:keywords>Hardware,,Reviews,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Using Bookmarks in Flow</title>
		<link>http://pixil.info/reviews/pixilinfo-episode-17-using-bookmarks-in-flow/</link>
		<comments>http://pixil.info/reviews/pixilinfo-episode-17-using-bookmarks-in-flow/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 13:00:56 +0000</pubDate>
		<dc:creator>PixilStaff</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[applications]]></category>
		<category><![CDATA[ecken]]></category>
		<category><![CDATA[noe ruiz]]></category>
		<category><![CDATA[productivity]]></category>
		<category><![CDATA[utilities]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=140</guid>
		<description><![CDATA[<div class="ebox ecken"><h5>Episode 17</h5></div><p>GridIron Software Flow is a very unique program for creative professionals. Visually see the structure of a project. If your use various programs to create a project, flow can actually see the connection between all the files.</p>]]></description>
		<wfw:commentRss>http://pixil.info/reviews/pixilinfo-episode-17-using-bookmarks-in-flow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/140/0/Videopixil-PixilinfoEpisode17UsingBookmarksInFlow777.mov" length="57384414" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 17

Watch Video
Play NowStreaming Video
YouTubeiPhone Video


Coming up on today's epsiode:
GridIron's Software Flow is a very unique program for creative professionals. It's basically a tool that ...</itunes:subtitle>
		<itunes:summary>Episode 17

Watch Video
Play NowStreaming Video
YouTubeiPhone Video


Coming up on today's epsiode:
GridIron's Software Flow is a very unique program for creative professionals. It's basically a tool that helps you track and manage all the files that go into creating a project. Let me show you what I mean. So one of the best features flow has to offer is that it allows you to visually see the structure of a project. If you use various programs to create a project, flow can actually see the connection between all the files. 

What's great is that this works for websites, print documents, video composites, just about anything!... So It helps you streamline your workflow, and keeps you on top of your project. So flow looks like this, looks like a cluster right now but we can organize it down so it looks less messy. So I can right click on the images, and select group similar, you'll notice it groups all the images per file format, JPG, PNG, GIF, very nice! You can also make custom groups. I'll make all these individual files into a group and I'll call it downloads. A quick way to see contents in the groups is to right click and select Show Group Contents.. Alright and its starting to look a lot more organized.Now lets take a look at another example. Here's a Photoshop file. You can actually see all the layers and bins inside the document, very cool. Here's an after effects project, same thing, you can see the structure of the composition.Alright and there you have it. That's a quick demo of Flow. Now there's a whole bunch of other features like versioning, time tracking, tagging and bookmarking, but we'll save that for another episode, so until next time, see you later.</itunes:summary>
		<itunes:keywords>Maya,,Reviews,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Animating with ActionScript 2</title>
		<link>http://pixil.info/tutorials/animating-with-actionscript-2/</link>
		<comments>http://pixil.info/tutorials/animating-with-actionscript-2/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 23:15:07 +0000</pubDate>
		<dc:creator>PixilStaff</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[as2]]></category>
		<category><![CDATA[jermbo]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=133</guid>
		<description><![CDATA[<div class="ebox jermbo"><h5>Episode 16</h5></div><p>Right off the bat I make a new layer and I call it actions. It is always best practice to have your actions on its own layer without graphics. So I start every project off by adding an Actions layer and locking it.</p>]]></description>
		<wfw:commentRss>http://pixil.info/tutorials/animating-with-actionscript-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/133/0/Videopixil-PixilinfoEpisode16AnimatingWithActionScript2469.mov" length="146368475" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 16

Watch Video
Play NowStreaming Video
YouTubeiPhone Video
Tutorial Files


Coming up on today's epsiode:
Find out how to make simple animations in Flash CS4 using Action Script 2.
Right off ...</itunes:subtitle>
		<itunes:summary>Episode 16

Watch Video
Play NowStreaming Video
YouTubeiPhone Video
Tutorial Files


Coming up on today's epsiode:
Find out how to make simple animations in Flash CS4 using Action Script 2.
Right off the bat I make a new layer and I call it actions. It is always best practice to have your actions on its own layer without graphics. So I start every project off by adding an Actions layer and locking it.
On layer one, grab the oval tool make sure that you donrsquo;t have a stroke color and draw a circle on the screen. Hold down shift to constrain the proportions. With the object now selected lets hit the hot key F8, this is going to bring up the Convert to Symbol Dialog box.

Make it a movie clip and give it a name of red Ball. Now you should see a movie clip in you library called red Ball. Whatever name you give it if the library doesnrsquo;t matter. Itrsquo;s the instance name that Action Script will be looking for. So select the movie clip and locate your properties panel. In this panel is where you will see a place for an instance name. Lets give it a name of ball. Now select your actions layer and press F9 to get your action panel up.With our actions panel open the first thing we need to do is import what functionality we want to use. WE want tweens and easing. So go ahead and import them by typing  "import mx.transitions.Tween; import mx.transitions.easing.The import of tweens is finding a folder with premade tween animation script. The same thing can be said about the easing. But notice on the easing I typed a .* this is telling action script that I want to load all of the easing types so I can use them.Now that we have imported the functionality we can begin animating. To declare a new tween you need to type out new tween open and close (). In side the () flash is expecting 7 parameters.

	The object that you are wanting to target
	What property you want to effect.
	Tween type and easing type.
	Starting location or starting percentage
	Ending location or ending percentage
	Duration
	True if you want the duration to last in seconds or False if you want the duration to last in frame

So lests tackle it. The first parameter is what object I want to effect so I am going to put ball comma. Next is the property, note you have to put this one in quotes, so I want the ball to fall down so quote underscore y quote comma. Here comes the tween and easing type, there are several types of tweens and easing we will cover only one, donrsquo;t worry  I made a cheat sheet that you can take and reference for all the types, I want it to bounce and have a bit of ease out. If this part didnrsquo;t turn blue then you spelled something wrong, this part is very case sensitive.Next I want to start the balls position from zero. This number will take the ball from where ever it is at and place it at the y coordinate of zero. If you wanted it to start from where it is on the stage then simply type ball._y here. This says were ever the ball is start here. Next is the ending location. Since I used a numeric value in the previos one I will add a numeric value to this one. But lets say I want it to move 200 pixils from where it is at simply type ball._y + 200.The last two are important to each other , if the last parameter is false then the number will represent a duration in frames. But if the last one is true then the previous number is take place over seconds. So lets add 2 comma true. This says take 2 seconds to play out.Go ahead and test movie and see what happens. You just made action script animate your ball. Donrsquo;t forget to grab my cheat sheets and source file at Jermbo.com</itunes:summary>
		<itunes:keywords>Flash,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>iPhone Monitor and Control uses in Production</title>
		<link>http://pixil.info/reviews/iphone-production/</link>
		<comments>http://pixil.info/reviews/iphone-production/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 18:29:30 +0000</pubDate>
		<dc:creator>PixilStaff</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[pedro ruiz]]></category>
		<category><![CDATA[Production]]></category>
		<category><![CDATA[video pixil]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=122</guid>
		<description><![CDATA[<div class="ebox pedro"><h5>Episode 15</h5></div><p>We're going to look at how we use Jaddu and Veency for monitoring and controlling cameras in production.</p>]]></description>
		<wfw:commentRss>http://pixil.info/reviews/iphone-production/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/122/0/Videopixil-PixilinfoEpisode14IPhoneMonitorAndControlUsesInProduc791.mov" length="586838275" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 15

Watch Video
Play NowStreaming Video
YouTubeiPhone Video


Coming up on today's epsiode:
We're going to look at how we use Jaddu and Veency for monitoring and controlling cameras ...</itunes:subtitle>
		<itunes:summary>Episode 15

Watch Video
Play NowStreaming Video
YouTubeiPhone Video


Coming up on today's epsiode:
We're going to look at how we use Jaddu and Veency for monitoring and controlling cameras in production.
Remote-Controlled captures with Jaadu
First we're going to look at how jaddu can help during production. While working on multiple projects we're able to monitor and control camera captures. Its a geat tool for this type of workflow. Inside jadu we have access to a keyboard and function keys.

It's also a great lifesaver when the crew can monitor renders while finishing a game. For remote access you can also use log me in to access homes, offices and servers. You can control any of your macs connected from any where with a wifi or 3G connection.
Next we'll look at better iPhone screen captures with veency.
iPhone screen capturing with Veency
Instead on getting fingers in the way when reviewing applications, you can record what's displayed on the iPhone screen. We use veency to control and record iPhone screen captures. Once connected, you can use your favorite screen capture program to capture whats running on phone.
And there you have it, a couple iPhone workflows we use in production. Thats all for this episode of Pixil.info See ya next time.</itunes:summary>
		<itunes:keywords>Reviews,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Create 3D Objects in Flash CS4</title>
		<link>http://pixil.info/downloads/create-3d-box-in-flash-cs4/</link>
		<comments>http://pixil.info/downloads/create-3d-box-in-flash-cs4/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 18:26:07 +0000</pubDate>
		<dc:creator>PixilStaff</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[ecken]]></category>
		<category><![CDATA[noe ruiz]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=115</guid>
		<description><![CDATA[<div class="ebox ecken"><h5>Episode 14</h5></div><p>How to create a 3D Box and animate it using the new 3D Tools and Features in Flash CS4.</p>]]></description>
		<wfw:commentRss>http://pixil.info/downloads/create-3d-box-in-flash-cs4/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/115/0/Videopixil-PixilinfoEpisode14CreateA3DBoxInFlashCS4763.mov" length="179286721" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 14

Watch Video
Play NowStreaming Video
YouTubeiPhone Video
Tutorial Files
3D Box Flash CS4Ecken's Tutorial


Coming up on today's epsiode:
How to create a 3D Box and animate it using the ...</itunes:subtitle>
		<itunes:summary>Episode 14

Watch Video
Play NowStreaming Video
YouTubeiPhone Video
Tutorial Files
3D Box Flash CS4Ecken's Tutorial


Coming up on today's epsiode:
How to create a 3D Box and animate it using the new 3D Tools and Features in Flash CS4.
Step 1: Create a square shape
Start by drawing out simple square. Hold down the shift key to constrain the proportions. Now lets change the solid fill to a gradient by going the color palette, and lets change the type to a Linear gradient. Next lets remove the stroke, just goto the stroke color picker and choose the None option.

Now lets make sure our square is in the center of the stage, we can do that by going to the align panel and click on the horizontal and vertical align buttons.
Step 2: Position #38; Convert into a Movie Clip
Okay next lets convert this shape into a movie clip, just right click and select Convert to Symbol... alright now lets nest this symbol inside another movie clip, and lets name this one 3D Box. So inside the 3D box movie clip is where we'll be setting up the 3D layers.
Step 3: Duplicate Layers for Each Box Side
Alright so now we can just copy and paste a few of these squares on some new layers. And lets name each copy after a side of the 3D Box such as top, bottom, left and right.
Step 4: Rotate Each Side 90#186; #38; Position in Place
Now lets convert all the frames into motion tweens by selecting them, right clicking and Create Motion Tween. Now lets start with the top layer and rotate the X axis 90 degrees. You can hold down the shift key to constrained your rotation. Next we can go inside the motion editor to ensure our rotation was a either a positive value, or a negative one. Just to make sure everything is set the name.
Now we'll want to move this top layer up about half of the way. So just calculate half  the height of the square and move it up so it sets on top. I like to use the 3D Position and View Panel to do this because you can easily change the values there.
Now lets repeat this process for the bottom layer. But this time we'll want move the half way down, so again just change the value in the 3D Position and View Panel. Alright so next lets start on the left and right squares. Starting with left, lets rotate the Y axis  90 degrees and shift it over to the left about half of the width of the square. Again we can go inside the motion edition to check our values. Alright now we can repeat the same process for the right square, but don't forget to move it to the right side instead of the left!
Step 5: Test 3D Box Rotation
So once we finish all rotating and positioning, we should be left with a picture frame looking set of rectangles. So lets jump out of the movie clip and goto scene 1. Now lets select our 3D rotation tool and watch as I rotate the box on its Y axis. Pretty sweet huh?
Step 6: Add Drop Shadow
Lets select our bottom layer, and lets goto the filters section in the properties panel and licks pick drop shadow. Lets change the blur X and Y values to something big like 100 pixels, change the quality to high, and distance to 0.
Step 7: Animate 3D Box Rotating
So now lets jump out to our main timeline and lets add a few move frames. Now Ill be using the motion editor to animate the 3D Box and have spin on it Y axis. So lets convert it the frames into a motion tween by right clicking on the frame bar and selecting convert to motion tween. Now we can scrub over to the last frame and then goto the motion editor. So if we want to just rotate the box spinning from left to right, we can simply change the Rotation Y  value to 360 degrees.Test out the animation by pressing cmd+renturn (cntrl+return on PC).</itunes:summary>
		<itunes:keywords>Downloads,,Flash,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>3D in Photoshop CS4</title>
		<link>http://pixil.info/downloads/3d-in-photoshop-cs4/</link>
		<comments>http://pixil.info/downloads/3d-in-photoshop-cs4/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 01:18:17 +0000</pubDate>
		<dc:creator>PixilStaff</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[pedro ruiz]]></category>
		<category><![CDATA[videopixil]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=108</guid>
		<description><![CDATA[<div class="ebox pedro"><h5>Episode 13</h5></div><p>Today we're going to take a look at Photoshop's new 3D features.</p>]]></description>
		<wfw:commentRss>http://pixil.info/downloads/3d-in-photoshop-cs4/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Back Up Wii Games &amp; Installing HomeBrew</title>
		<link>http://pixil.info/hardware/back-up-wii-games-installing-homebrew/</link>
		<comments>http://pixil.info/hardware/back-up-wii-games-installing-homebrew/#comments</comments>
		<pubDate>Fri, 26 Dec 2008 01:06:25 +0000</pubDate>
		<dc:creator>PixilStaff</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Modding]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[dingo]]></category>
		<category><![CDATA[game backup]]></category>
		<category><![CDATA[installing]]></category>
		<category><![CDATA[nintendo wii]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=106</guid>
		<description><![CDATA[<div class="ebox dingo"><h5>Episode 12</h5></div><p>Burning a Nintendo Wii game backup &#38; Installing The Homebrew Channel.</p>]]></description>
		<wfw:commentRss>http://pixil.info/hardware/back-up-wii-games-installing-homebrew/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/106/0/Videopixil-PixilinfoEpisode12BackUpWiiInstallingHomeBrew676.mov" length="354656005" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 12

Watch Video
Play NowStreaming Video
YouTubeiPhone Video


Coming up on today's epsiode:
Burning a Nintendo Wii game backup #38; Installing The Homebrew Channel.
Burning Wii Backup
OK, first we are ...</itunes:subtitle>
		<itunes:summary>Episode 12

Watch Video
Play NowStreaming Video
YouTubeiPhone Video


Coming up on today's epsiode:
Burning a Nintendo Wii game backup #38; Installing The Homebrew Channel.
Burning Wii Backup
OK, first we are going to burn a wii backup disk, here we got a Modified Wii with FW 3.4U with a Wiikey Installed. Lets take a look at the Burning workflow process. This only pertains to Modified Wii's Support Playing BackUp Disks.

Preparing the Wii Backup .ISO image. Most wii backups are about 4.37gb. Use WiiBrickBlocker to remove any Region updates that may harm your wii. Remember, NEVER update from outside your wii's region.
Once completed we are going to be changing the region of the wii iso, open RegionFrii, There are 3 different types of regions to choose from, Europe, US, Japan, the game we are burning is the New Naruto Shippuden EX3 only released in Japan. so we will select our own current region, in my case it is US, click convert.
Imgburn, clonecd, and Nero, work for windows, but i prefer to use my Mac Built In Disk Utility to burn the wii backup, I burn at 2x to 4x but never higher than that. you can burn both + and -R's. If you use +r's then they have to be booktyped to - rom. I recommend useing Sony for Japaneese regional  Backups, i have had a few problems with other brand disks when burning Foreign games. Onced finished burining do a quick test on the wii to make sure your game can be played.
Alright and there ya have it! Burning your wii backups!
Installing Homebrew Channel
It allows Installations of The HomeBrew Browser, Apps, Games, and Utilities! We are going to be needing A FAT Formated SD Card, (preferably a 2GB) a copy of The Legend of Zelda Twilight Princess with your consoles region. My current version of the wii is Updated to 3.4U some features may have some problems with certain homebrew apps and utilities. some utilities may not work properly a downgrade is optional.
First we are going to take the twilight hack v0.1 beta2, saved game file. Place it in the SD card in /private/wii/title/rzde/data.bin. Put your SD card in your Wii and turn it on. Go into Wii Options --#62; Data Management --#62; Save Data --#62; Wii.
Find your Zelda save, click on it, click "Erase", and click Yes. Open the SD card and select the "Twilight Hack" save that corresponds to your game region. Click copy and then yes. Now exit out of the menu.
If you are using System Menu 3.4, you must use the hack right away or it may reset and you'll have to start over.
Insert The Legend of Zelda: Twilight Princess game disc and run the game. Depending on what type of game and consol region you have, you have a choice on what save file to load. since i  have a 0A-2 USA Zelda disk with a USA console, i will use the second save slot.
Once in the game, turn and talk to the man standing to the side. Follow threw with the install. Restart the Wii and you will have the Wii HOMEBREW CHANNEL.</itunes:summary>
		<itunes:keywords>Hardware,,Modding,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Sketch to Vector</title>
		<link>http://pixil.info/tutorials/sketch-to-vector/</link>
		<comments>http://pixil.info/tutorials/sketch-to-vector/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 00:04:48 +0000</pubDate>
		<dc:creator>PixilStaff</dc:creator>
				<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[digital painting]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[jermbo]]></category>
		<category><![CDATA[vector]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://pixil.info/?p=102</guid>
		<description><![CDATA[<div class="ebox jermbo"><h5>Episode 10</h5></div><p>Jermbo shows us some cool techniques to turn a sketch into a vector masterpiece!</p>]]></description>
		<wfw:commentRss>http://pixil.info/tutorials/sketch-to-vector/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://pixil.info/podpress_trac/feed/102/0/Videopixil-PixilinfoEpisode10SketchToVector890.mov" length="164017807" type="video/quicktime"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>Episode 10

Watch Video
Play NowStreaming Video
YouTubeiPhone Video


Coming up on today's epsiode:
Jermbo shows us some cool techniques to turn a sketch into a vector masterpiece!
I have opened ...</itunes:subtitle>
		<itunes:summary>Episode 10

Watch Video
Play NowStreaming Video
YouTubeiPhone Video


Coming up on today's epsiode:
Jermbo shows us some cool techniques to turn a sketch into a vector masterpiece!
I have opened my sketch in Adobe Illustrator CS4. The very first thing I like to do is lock my original art layer, and give it a name of BG. And now add a new layer and call it base. Generally I like to do 95% of my drawing on one layer but there are times when it is necessary to add more, but I will cross that when I get there.

Make sure that the layer called base is selected, you know this by the blue highlight over the layer.  Grab the direct select tool and then the pen tool. Go down to your foreground and stroke icons and make sure the fill is set to none. You can do that by clicking on the fill box to bring it to the front and the selecting the box with the line through it. Itrsquo;s the third little box. The first one is for a solid color and the second one is for a gradient fill. Now letrsquo;s begin the vectorization! I am going to start at the peace holding hand. And what I am doing is outlining the entire hand not worrying about the details in side.
If you noticed that sometimes I donrsquo;t place the node exactly where I want it, I simply press the space bar while the mouse button is still down and move it where I want it to be. Now I am going into the detail parts. Take a few moments and outline the rest on the guy and add the line detail on the inside.
One trick that I use for the circle eyes and other objects is grab the oval tool in to tool bar or hit the ldquo;Lrdquo; key, the draw the perfect circle. Donrsquo;t forget to save often!
When you think you have everything outlined and all the detail added, turn off the sketch layer. Now turn it back on to see if there is any detail that you might have missed, do this until all the detail is complete.
Filling Process
This part is important. I grabbed all of the outsides of the outlines, leaving the detail lines alone, and gave them a fill. What! This is all out of whack. Donrsquo;t worry because we are going to take a few seconds to place them where we need them.  I want to now go over some hot keys with you. I could send a lot of time selecting an object that I want to move and go to appearance and send back or send front , but that is too time consuming.
Instead I am going to use Control plus the Left Bracket key to send back one level. ( Command left bracket on a Mac. ) I am going to continues hitting that combination until that Item is behind the other item. For example notice the shirt sleeve is above the arm, thatrsquo;s not right, I know I want that all the way in the back, so I am going to hit Control plus Shift plus Left Bracket to send it to back. Just use Command instead of control on a Mac. The Same thing with the ear.
But notice one eye brow is covered up by the hair, sending it back isnrsquo;t the right thing to do so lets send it all the way to the front. The process is the same sending something back or forth, the difference is the bracket key. So we want to sent this one to the front, lets hit Control plus Shift plus Right Bracket key and BOOM! Its on top. Go ahead and pick some base colors you like for the shirt hair skin and necklace spikes .  The blob bruch is coming up.
Blob Brush Features
Now for the Blob brush! I want oto go over a few settings first so double click on the blob brush icon and the options will show up. Since I am using a wacom tablet then this helps the tool be the best it can. I like to keep selected unchecked and selection limits merged also unchecked. They both do exactly what they say.
Fidelity at the lowest number 0.5 allows you to record exactly what movements you make. The higher the number, 20 being the max, the more the computer tried to guess to what you meant. So my number is 2.5, here it copies the right amount of information while fixing the small errors for me. Smoothness does exactly what it says, I like to ke...</itunes:summary>
		<itunes:keywords>Illustrator,,Tutorials</itunes:keywords>
		<itunes:author>Pixil.info</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
	</channel>
</rss>
